I have now reached week 9 of the production process. This week I aim to:  

  • Complete the main character’s movement (e.g. attacking action when Enter is pressed, keypress movement etc)
  • Complete baddie movement (random movement).
  • Perform simple collision detection between the baddie and the main character which should result in life deduction.
  • Perform collision detection between the baddie and a piece of rubbish which will result in an increase in the score variable.

 By week 10 I aim to: 

  • Began to insert the litter facts into the game.
  • Have completed level one on a basic level and commenced level two.
  • This includes drawing the background and inserting platforms in which the character can jump onto to. (this will also involve collision detecting).
  • Collision detecting for the game barriers, so the characters cannot walk through walls.

 By week 11 I aim to: 

  • Complete level 2 on a basic level and commence level 3.
  • This will involve making the game harder by increasing baddie speeds.

 By week 12 I aim to: 

  • Have completed all 3 levels.
  • Begin to tidy the levels up and see if there is room for improvement.
  • Finish off introduction, instructions page etc
  • Think about incorporating sound.

  By week 13: 

  • The game should function properly.
  • Test the game.
  • Final alterations.
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